![]() ![]() Chat moderation is *required*, unless you modify the vanilla game. Let's actually give some context to the chat moderation issue rather than just your hearsay on the matter that dismisses without any consideration one side of it in favour of Mojang.ġ. "Minecraft Education" is a product based on the Bedrock code base which is available on Linux (well, ChromeOS) and macOS. To add insult to injury, there's nothing technically preventing the game now known as "Minecraft" from working on Linux and macOS. ![]() You're off in your own separate world, playing the incompatible game known as "Minecraft: Java Edition". Because as a Linux or Mac user, you don't get to play the version branded as simply "Minecraft". If you're a Linux or Mac user, and you want to play Minecraft with a friend who uses Windows, you're probably going to find that their game is incompatible with yours. They also started railroading buyers towards this game formally known as "Minecraft: Windows 10 Edition".Īs a result, the definitive version of Minecraft, the version someone gets if you just tell them to "buy Minecraft", does not work on Linux or macOS. Later, they renamed the Java client from "Minecraft" to "Minecraft: Java Edition", and renamed "Minecraft: Windows 10 Edition" to "Minecraft". This version is incompatible with Linux and macOS, and can't play multiplayer with the Java client. They also made a C++ reimplementation of Minecraft – codenamed "Bedrock" – which they used for the console and phone editions of Minecraft.Įventually, they released a "Windows 10 Edition", based on the Bedrock code base. People on all platforms could play the same game with each other. It was written in Java, and was the same on Windows, macOS and Linux (and any other platform with a Java runtime). There used to be a game called Minecraft. As you walk around, the game is inventing the world 65k blocks at a time!) (And remember, in minecraft, chunk generation occurs live too. ![]() So whatever we do to turn voxels into polygons, we're going to likely be doing it across an enormous amount of data (relative to a home computer). In minecraft, a chunk is up to 16x255x16 or 65,536 voxels, and with a view distance of 10, that's 21x21 or 441 chunks loaded, with up to 28,901,376 voxels in memory. I think the reality is that in Minecraft for example, every voxel is in memory, including the 99% of them you can't see. Blocks turn out to be fast/cheap to render and are highly usable in gaming mechanics. But at the end of the day it comes down to triangles or rays, right? So that voxel data has to be turned into polygons sooner or later, and the more magic you do to it, the less coherent these polygons are as a gaming mechanic. There are voxel rendering techniques as well. Minecraft stores data as voxels but renders as polygons (blocks). Happy to help further if I can :)Įdit2: forgot to say you can adjust the settings on the abm so they spawn in small radius.Smooth of voxel terrain isn't new, ultimately it doesn't play well so it isn't included in most voxel games. I played around with the spawner and fairly easy to turn it into a plant, you could use override item in your mod to do that.kind of cool makes it harder to spot and gave me some ideas for dungeons :). Any spawned by spawner will despawn but then potentially spawn back in once the abm triggers and I would guess assuming you havent exceeded the mob cap for the chunk. I vaguly recall for mobs redo that when mobs are tamed they no longer despawn, although they shouldnt really despawn so long as you haven't overriden the defaults in the "animal".lua files - theres a heap in the mobs redo api.txt which might help you out.Įdit: Did some playing around, manually spawning a mob in using an egg/picture seems to make the mob persistant or more persistant (I couldnt make those despawn) - I also used the name tag on them and that made them stick around. I havent tried specifically with your awesome animal World mod but it should work and you could simply make an add on mod to create specific carpet shaped animals spawners - check a under the mobs redo folder, Tenplus1 even configured it with a default which might help also. Mobs redo does come with its own internal spawner, looks like a blue box you can click on and configuer to spawn whatever is registered. Hey Liil awesome mod I just noticed some of the issues your having not sure if any of this info might help I apologise if you have already tried all this: ![]()
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